|13 Nov 2023||13:00–17:00||Milstein Seminar Room, University Library|
Convenor: Dr Eleanor Dare (CDH Methods Fellow)
This Methods Workshop will invite participants to originate innovative research methods using virtual and augmented reality technologies underpinned by theoretical and pedagogic understandings. The session is conceived in recognition of an increasing interest in using virtual and extended reality (VR and XR) to create collaborative research spaces that span different locations, time zones, and spatiality. Such spaces might be used to investigate the impact of design, architecture and location on education or new ways to teach an array of subjects, from language to mathematics to performance, AI ethics and music.
Workshop requirements: It is recommended that participants bring a laptop and a virtual object.
Target audience: CDH Methods sessions are open to the University of Cambridge staff and graduate students who want to learn and apply digital methods and use digital tools in their research, these sessions may be of particular interest to:
- PhD students in the Arts, Humanities and Social Sciences
- Early Career Researchers in the Arts, Humanities and Social Sciences
- Other Cambridge students and staff welcome
About the convenor: Eleanor is currently the Co-Convenor for Arts, Creativity and Education at the University of Cambridge, Faculty of Education, they are also the Senior Teaching Associate: Educational Technologies, Arts and Creativity, lecturing and supervising on MPHIL Arts, Creativities and Education, MPhil Knowledge, Power and Politics, and MEd Transforming Practice. Eleanor is module lead for AI and Education, a Personal and Professional Development course at Cambridge.
Eleanor Dare’s research addresses the implications of digital technology and virtuality as a material for collaboration, critical-educational games development, performance, worldbuilding and pedagogic experimentation. Eleanor has been involved in several AHRC/EPSRC/ESRC/Arts Council/British Council funded projects investigating aspects of virtual and extended reality as well as projects with the Mozilla Foundation (AI-Musement/Monstrous 2022-2023), Theatre in the Mill Bradford (Bussing Out, 2022) and the Big Telly Theatre Company (via the Arts Council of Northern Ireland) for Rear Windows, forthcoming.